Hi everyone. I wanna have a talk.
Today we learned that Alison Rapp has had her employment terminated. It sucks 'cause this comes after months of harassment being sent her way as a result of a bunch of people (largely from reactionary hate-group "GamerGate") deciding they wanted to blame her for changes--ones that should be noted, she did not make herself--they found to be objectionable. Y'know, like not sexualizing minors.
Nintendo just let it all happen. And then fired her.
Hello everyone! Due to time constraints and work stuff, I was unable to give you all a complete, proper Sonic Fridays edition today. I am very sorry, it's very unprofessional of me to miss something like this, so I went ahead and fixed a little something up just to make it up to you all.
I covered Green Hill Zone on Famitracker.
Yes, Green Hill Zone, the ever-illusive song and stage that appeared once back in 1991 for Sonic's official debut game and never again, never to be referenced at all by any other subsequent release of literally anything related to Sonic. It is a tad odd that they would never ever reference it when it was the opening stage and song to the first ever Sonic video game, but hey - imagine if they just kept referencing it over and over and over until it was entirely overdone? Yeah, wow, if that were the case, it'd be really unoriginal of me to come up with a cover for it, wouldn't it?
I love Electric Prune Juice Games founder and Game Positive writer Alayna P. She is such a great article writer, game developer, artist, and video game player. Like, holy crap, everyone, you don't even know. She is just the greatest, and I'm a big fan of her.
I love her, and so her presence in my life has affected... my life. And since we are both very into video games (heck, that's how and why we met!), it has mainly affected how I like my video games. How? Well...
Valentine's Day is coming up, and it's left me wondering just one thing. No, not where to look for chocolates and candies and flowers and stuff. No, not what the heck else I'm going to do for my girlfriend for the day. I am, of course, thinking about somebody else's love-life. Sonic's.
What is Sonic doing these days? He's turning twenty-five. He should be looking into who'll be his groom, collecting enough rings to afford the ceremony, and, most importantly, thinking about getting Mr. Naka some grand-kids for goodness' sakes! Luckily for him, I'm here, and I've spent entirely-too-much-time obsessing over his romantic life and love interests and will now go over his three best possible love interests in order to determine the decision for the darn hedgehog.
No need to thank me, Sonic - I know.
Sonic Boom is the latest cartoon created for the Sonic the Hedgehog franchise. Produced by "OuiDo!" Productions and Sega of America, it's a comedy/action-adventure TV series a part of the latest "branch" of the Sonic franchise (alongside the Classic and Modern branches) that's set to get a new generation of children hyped and excited to get into Sonic the Hedgehog.
Quite a lot of fuss has been made over what Sonic Boom is supposed to be, where it fits in with the rest of the franchise. Some have even gone as far as to theorize that this Boom-iverse takes place in the altered timeline that was created after Sonic Generations!... Anyway, I think they're asking a very valid question, though I do feel that they're going about answering it the wrong way.
Sonic the Hedgehog, the franchise, is twenty-five years-old this year. And in those twenty-five years a lot happened - Sequels, side-quels on CD/32-bit add-ons, 3D iterations solidifying a new identity for the characters, and, through all of that, cartoons. Sonic is a very special franchise in that the media surrounding it, created for it... oftentimes ends up doing more to change it than vice-versa - so when you're looking at a cartoon show you gotta take it seriously 'cause this stuff is a big deal for Sonic the Hedgehog, and that's what I'm aiming to do here by taking a look at the writing, the characters, and its relationship with the Sonic franchise as a whole.
So the first video game system I ever really got to have and get new games for was the PlayStation 2, and one of the best video games I ever got for it was an action role-playing game (though it was more of a beat-'em up if you ask me) based in the universe of a major comic book company's super heroes, that took me through a fun and engaging story starring all my favorite super heroes from my childhood.
That game was Marvel Ultimate Alliance - a game which met so much success that DC Comics must have taken a look at it and said to itself "I want some of that!" And so, Justice League Heroes happened.
Welcome once again to Sonic Fridays! The series where (in honor of Sonic the Hedgehog's 25th anniversary this year) I take any and all excuses to talk about Sonic the Hedgehog the character, plus the franchise itself and its characters, on a biweekly basis.
In today's article, we're covering... toys! Yes, merchandise, plushies, action figures, physical representations of the things we love. Tomy the Toy company--not an actual character in the Sonic canon, in fact--released a new catalog for 2016, featuring some of their new Sonic Boom (I promise, we'll get to that) merchandise, plus a look at how Tomy plans to celebrate Sonic's 25th anniversary! This all excited me very much, because A.) I'm a huge Sonic fan, literally, you have no idea, and B.) I love toys and plushies and stuff and I wanna hug all of these things so gosh darn much, so since Sega's set on making us wait until what looks to be late March before they show us anything substantial for their big 25th anniversary game for Sonic (no, Sonic Boom: Fire & Ice doesn't count), I figured it'd be fun to take a look at the little huggables, so, without further ado, let's check out some toys! Woo!
Hey, readers, Marigold here. Just gonna put this right up front: This article--due to the subject matter hitting very close to home for me personally--will talk about parts of my (which may or may not reflect the circumstances of other trans people) day-to-day life. It's oftentimes not very easy or joyous to live while being trans in this day and age, so it's gonna be a little more down and sad than what readers may be used to reading on this site, but, nevertheless, this is still Game-Positive, and I'm here to talk about why Pokémon helps make my life just a little easier.
Welcome to Sonic Fridays! This series, in honor of Sonic the Hedgehog's 25th anniversary this year, is basically just going to be me taking every excuse I can to talk about Sonic the Hedgehog, the character, the franchise, and the franchise's characters, on a biweekly basis with the regularly scheduled articles on Tuesdays every week before or after and so on, because I have a lot to talk about with regards to this franchise (having spent a great chunk of my childhood fixated on it).
To start things off right, I've decided to focus this first article on a very unique character in the Sonic franchise - Cream the Rabbit. Why? Because she is a wonderful character that doesn't get her due very often, and I also wanted to mention her in my previous article about the Sonic franchise as a whole but didn't get to because I didn't want the article to drag and figured she was so awesome she deserved her own article anyway. So here we are! Who is Cream the Rabbit? Where did she come from? Why is she so awesome? Let's find out!
Ah, the Lego game series... it really is kind of wild how we live in the universe where we can say that, isn't it? Video Games and Lego, who'd have known those two would go about as well together as chocolate and peanut butter! And yet we're ten years into this fun (and lucrative) series of video games - that's ten years of stud-collecting, minikit-hunting, cute and intuitive gameplay that brought joy to the hearts of video game players both young and old.
I grew up with these games, I played my first (which, interestingly enough, happened to be the first of the series) on a rented copy from Blockbuster Video, fell in love with it, and have been semi-keeping-up with the series ever since. This year I got a replacement copy for my GameCube (which has, as of late, become my system of choice for re-experiencing my old multi-platform PS2 titles), and, with this ten year milestone (and the release of the new Star Wars film weeks behind us, yikes!), I figured now would be a nice time to just go over what made it such an enduring hit, how it holds up to this day, and why I think you all owe it to yourselves to at least check it out!