So the first video game system I ever really got to have and get new games for was the PlayStation 2, and one of the best video games I ever got for it was an action role-playing game (though it was more of a beat-'em up if you ask me) based in the universe of a major comic book company's super heroes, that took me through a fun and engaging story starring all my favorite super heroes from my childhood.
That game was Marvel Ultimate Alliance - a game which met so much success that DC Comics must have taken a look at it and said to itself "I want some of that!" And so, Justice League Heroes happened.
Ah, the Lego game series... it really is kind of wild how we live in the universe where we can say that, isn't it? Video Games and Lego, who'd have known those two would go about as well together as chocolate and peanut butter! And yet we're ten years into this fun (and lucrative) series of video games - that's ten years of stud-collecting, minikit-hunting, cute and intuitive gameplay that brought joy to the hearts of video game players both young and old.
I grew up with these games, I played my first (which, interestingly enough, happened to be the first of the series) on a rented copy from Blockbuster Video, fell in love with it, and have been semi-keeping-up with the series ever since. This year I got a replacement copy for my GameCube (which has, as of late, become my system of choice for re-experiencing my old multi-platform PS2 titles), and, with this ten year milestone (and the release of the new Star Wars film weeks behind us, yikes!), I figured now would be a nice time to just go over what made it such an enduring hit, how it holds up to this day, and why I think you all owe it to yourselves to at least check it out!
There are a lot of things worth feeling guilty about. For instance, if you stole a cookie? That's not cool, you deserve to feel guilty. Lied? Nothing cool with that, you should feel guilty for that. Played a game and didn't have a bad time with it?... That's good! Having fun with a game is good, nobody should feel bad for having fun with something as inconsequential (most of the time) as a video game. Not any of you reading, not anyone anywhere.
I played Epic Mickey 2: The Power of Two. In fact, I own it on two different systems (the Wii U and original Wii), beat it once and am now working on beating it again, didn't frown and groan through the whole thing, so that's good! I shouldn't feel guilty for liking it, neither should anyone else who may like it, and neither should anyone who didn't like it for that matter, and I'm gonna tell you all why in this article.
By Alayna P.
Super Smash Bros. is an undoubtedly popular game, among competitive and casual players alike. From the moment I first started playing it, I was struck by the fact that competitive players don't play it the way the game is advertised, or the way it is initially set up. The game has a myriad of items, and widly varied stages where anything can happen - yet for competitions, they throw that all away, and play on always the same stage, and take away all those fun items that make the game so exciting. So I wondered: why? My answer seems to come in the form of "it makes it more fair". But does it really? Or does it just take away all the fun?
Most of the fun and excitement of Super Smash Bros. comes from the relative chaos of it. Things are happening here, there, and everywhere, ever changing, ever engaging, ever keeping you on your toes. This is traded in for the supposed fairness of one-on-one fighting with no items, and no stage hazards or obstacles. It is thought that by having items and interesting stages, skill is swapped for random luck. But wouldn't it also be more fair to have everyone play as the same character? Then it would be purest skill and nothing but. So where is the line really drawn? Where should it be drawn? I think it is very possible to have fun and remain competitive, and I will explain just how.