Super Smash Bros. is an undoubtedly popular game, among competitive and casual players alike. From the moment I first started playing it, I was struck by the fact that competitive players don't play it the way the game is advertised, or the way it is initially set up. The game has a myriad of items, and widly varied stages where anything can happen - yet for competitions, they throw that all away, and play on always the same stage, and take away all those fun items that make the game so exciting. So I wondered: why? My answer seems to come in the form of "it makes it more fair". But does it really? Or does it just take away all the fun?
Most of the fun and excitement of Super Smash Bros. comes from the relative chaos of it. Things are happening here, there, and everywhere, ever changing, ever engaging, ever keeping you on your toes. This is traded in for the supposed fairness of one-on-one fighting with no items, and no stage hazards or obstacles. It is thought that by having items and interesting stages, skill is swapped for random luck. But wouldn't it also be more fair to have everyone play as the same character? Then it would be purest skill and nothing but. So where is the line really drawn? Where should it be drawn? I think it is very possible to have fun and remain competitive, and I will explain just how.
By Marigold K.
Hello, readers! Have you seen the final video presentation for Super Smash Bros. for Nintendo 3DS and Wii U yet? I have, and I had enough thoughts on it that I decided to make a quick little post about it for all of you to read! Fun!
The highlight for me (and Alayna too!) at Game-Positive was easily Bayonetta being announced as a playable fighter in the game. Bayonetta, the eponymous protagonist of her franchise, is a witch that kicks butt and has guns on her heels and it's so cool. As a feminist, I realize others won't feel the same as I do about the character (and I won't discourage diversity in opinions!), so I speak for myself when I say that Bayonetta is an incredibly empowering video game character, and one of my favorites of all-time.
Also, as someone who's only had the chance to play a demo of the first game (and subsequently vicariously experience the rest through YouTube clips and editorials and previews and reviews and so on), it is a solid action title, and, from what I've heard, Bayonetta 2 is more of that (except this time you can see a bit of her bum), so both of them get a solid recommendation from me.
Also, there was some more details on Final Fantasy VII's Cloud Strife, which was very cool. Final Fantasy VII being one of those famous/important games that I believe certainly deserves representation in the franchise made for celebrating video games.
Anyway, aside from the Tails & Knuckles Mii Fighter Costumes, I think we covered everything important here. Bayonetta in Smash Bros. Wow. It totally makes up for them including a misogynist who drugged a lesbian and converted her into being heterosexual.
Oh well, at least we'll be able to use them as a punching bag.